Attributes & Defenses
Resources
Deflect
Movement
Recovery Die
Senses
Lift / Carry
Skills click a name to roll ✦ Erudition 0 /
Conditions
Injuries
Expertises ✦ Erudition 0 /
Weapons
Armor
Wealth
Equipment
Talents
Radiance
Surges
Path Notes
Purpose
Obstacle
Goals
Connections
Appearance
Notes
Turns & Actions
Each action can be used only once per turn unless it says otherwise. ▶ 1 action ▶▶ 2 actions ▷ free ↺ reaction
Reactions
Opportunities & Complications
Spending an Opportunity
On an Opportunity or a natural 20, the player chooses one:
Facing a Complication
On a Complication or a natural 1, the GM chooses one:
Injury Rolls
Roll a d20, add your armor's deflect and any talent modifiers, and subtract 5 for each injury you already have.
Your modifier
| Roll | Result |
|---|
Then choose an injury effect, or roll a d8:
| d8 | Effect | Narrative suggestions |
|---|
Conditions active ones are highlighted
Example Plot Twists
From the Cosmere RPG Player Quick Reference. ©2025 Brotherwise Games, LLC and Dragonsteel LLC.